Wildmeshing Toolkit
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uvEdgeInvariant.hpp
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1#pragma once
2
4#include "Invariant.hpp"
5
6namespace wmtk {
7namespace invariants {
9{
10public:
11 uvEdgeInvariant(const Mesh& position_mesh, const Mesh& uv_mesh);
12
13 bool before(const simplex::Simplex& s) const override;
14
15private:
17};
18} // namespace invariants
19} // namespace wmtk
bool before(const simplex::Simplex &s) const override