Wildmeshing Toolkit
uvEdgeInvariant.hpp
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#pragma once
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#include "
FusionEdgeInvariant.hpp
"
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#include "
Invariant.hpp
"
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namespace
wmtk
{
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namespace
invariants {
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class
uvEdgeInvariant
:
public
Invariant
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{
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public
:
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uvEdgeInvariant
(
const
Mesh
& position_mesh,
const
Mesh
& uv_mesh);
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bool
before
(
const
simplex::Simplex
& s)
const override
;
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private
:
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const
Mesh
&
m_uv_mesh
;
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};
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}
// namespace invariants
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}
// namespace wmtk
FusionEdgeInvariant.hpp
Invariant.hpp
wmtk::Mesh
Definition:
Mesh.hpp:106
wmtk::invariants::Invariant
Definition:
Invariant.hpp:12
wmtk::invariants::uvEdgeInvariant
Definition:
uvEdgeInvariant.hpp:9
wmtk::invariants::uvEdgeInvariant::uvEdgeInvariant
uvEdgeInvariant(const Mesh &position_mesh, const Mesh &uv_mesh)
Definition:
uvEdgeInvariant.cpp:6
wmtk::invariants::uvEdgeInvariant::before
bool before(const simplex::Simplex &s) const override
Definition:
uvEdgeInvariant.cpp:11
wmtk::invariants::uvEdgeInvariant::m_uv_mesh
const Mesh & m_uv_mesh
Definition:
uvEdgeInvariant.hpp:16
wmtk::simplex::Simplex
Definition:
Simplex.hpp:22
wmtk
Definition:
Accessor.hpp:6
src
wmtk
invariants
uvEdgeInvariant.hpp
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