Wildmeshing Toolkit
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uvEdgeInvariant.hpp
Go to the documentation of this file.
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#pragma once
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#include "
FusionEdgeInvariant.hpp
"
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#include "
Invariant.hpp
"
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namespace
wmtk
{
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namespace
invariants {
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class
uvEdgeInvariant
:
public
Invariant
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{
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public
:
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uvEdgeInvariant
(
const
Mesh
& position_mesh,
const
Mesh
& uv_mesh);
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bool
before
(
const
simplex::Simplex
& s)
const override
;
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private
:
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const
Mesh
&
m_uv_mesh
;
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};
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}
// namespace invariants
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}
// namespace wmtk
FusionEdgeInvariant.hpp
Invariant.hpp
wmtk::Mesh
Definition
Mesh.hpp:95
wmtk::invariants::Invariant
Definition
Invariant.hpp:12
wmtk::invariants::uvEdgeInvariant
Definition
uvEdgeInvariant.hpp:9
wmtk::invariants::uvEdgeInvariant::before
bool before(const simplex::Simplex &s) const override
Definition
uvEdgeInvariant.cpp:11
wmtk::invariants::uvEdgeInvariant::m_uv_mesh
const Mesh & m_uv_mesh
Definition
uvEdgeInvariant.hpp:16
wmtk::simplex::Simplex
Definition
Simplex.hpp:22
wmtk
Definition
Accessor.hpp:6
src
wmtk
invariants
uvEdgeInvariant.hpp
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