15 for (
const auto& v : uv_v) {
29 for (
const auto& v : uv_v1) {
32 for (
const auto& v : uv_v2) {
bool is_boundary(const simplex::Simplex &tuple) const
check if a simplex lies on a boundary or not
std::vector< simplex::Simplex > map_to_child(const Mesh &child_mesh, const simplex::Simplex &my_simplex) const
optimized map fromsimplex from this mesh to one of its direct children
const Mesh & mesh() const
uvEdgeInvariant(const Mesh &position_mesh, const Mesh &uv_mesh)
bool before(const simplex::Simplex &s) const override
const Tuple & tuple() const
static Simplex vertex(const Mesh &m, const Tuple &t)
PrimitiveType primitive_type() const