Wildmeshing Toolkit
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triangle_insertion.hpp
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1#pragma once
2
3#include <wmtk/Mesh.hpp>
4
6
8{
9public:
10 std::shared_ptr<Mesh> surface_mesh = nullptr;
11 std::shared_ptr<Mesh> open_boundary_mesh = nullptr;
12 std::shared_ptr<Mesh> nonmanifold_edge_mesh = nullptr;
13 std::shared_ptr<Mesh> bbox_mesh = nullptr;
14};
15
16std::tuple<std::shared_ptr<wmtk::TetMesh>, ChildMeshes> triangle_insertion(
17 const TetMesh& bg_mesh,
18 const std::string& bg_position,
19 const TriMesh& mesh_in,
20 const std::string& in_position,
21 std::vector<attribute::MeshAttributeHandle>& pass_through,
22 bool round = true,
23 bool track_submeshes = true,
24 bool make_child_free = false);
25
26} // namespace wmtk::components::triangle_insertion
std::tuple< std::shared_ptr< wmtk::TetMesh >, ChildMeshes > triangle_insertion(const TetMesh &bg_mesh, const std::string &bg_position, const TriMesh &mesh_in, const std::string &in_position, std::vector< attribute::MeshAttributeHandle > &pass_through, bool round, bool track_submeshes, bool make_child_free)