Wildmeshing Toolkit
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#include <LongestEdgeSplitOptions.hpp>
Public Attributes | |
attribute::MeshAttributeHandle | position_handle |
vertex positions (double) More... | |
std::vector< attribute::MeshAttributeHandle > | other_position_handles |
If this mesh is part of a multimesh, specify the vertex positions of all other meshes here, if they have any. More... | |
double | length_rel |
The desired edge length relative to the AABB. More... | |
std::vector< attribute::MeshAttributeHandle > | pass_through_attributes |
Any other attribute goes here. More... | |
Definition at line 7 of file LongestEdgeSplitOptions.hpp.
double wmtk::components::longest_edge_split::LongestEdgeSplitOptions::length_rel |
The desired edge length relative to the AABB.
Definition at line 21 of file LongestEdgeSplitOptions.hpp.
Referenced by wmtk::components::longest_edge_split::longest_edge_split().
std::vector<attribute::MeshAttributeHandle> wmtk::components::longest_edge_split::LongestEdgeSplitOptions::other_position_handles |
If this mesh is part of a multimesh, specify the vertex positions of all other meshes here, if they have any.
Definition at line 17 of file LongestEdgeSplitOptions.hpp.
Referenced by wmtk::components::longest_edge_split::longest_edge_split().
std::vector<attribute::MeshAttributeHandle> wmtk::components::longest_edge_split::LongestEdgeSplitOptions::pass_through_attributes |
Any other attribute goes here.
They are handled with the default attribute behavior.
Definition at line 26 of file LongestEdgeSplitOptions.hpp.
Referenced by wmtk::components::longest_edge_split::longest_edge_split().
attribute::MeshAttributeHandle wmtk::components::longest_edge_split::LongestEdgeSplitOptions::position_handle |
vertex positions (double)
Definition at line 12 of file LongestEdgeSplitOptions.hpp.
Referenced by wmtk::components::longest_edge_split::longest_edge_split().