Wildmeshing Toolkit
boundary.cpp
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1 #include "boundary.hpp"
2 #include "SimplexCollection.hpp"
4 
5 namespace wmtk::simplex {
6 
7 std::vector<Tuple> boundary_tuples(const Mesh& m, const Tuple& t, PrimitiveType pt)
8 {
9  std::vector<Tuple> ret;
10  constexpr static PrimitiveType PV = PrimitiveType::Vertex;
11  constexpr static PrimitiveType PE = PrimitiveType::Edge;
12  constexpr static PrimitiveType PF = PrimitiveType::Triangle;
13  constexpr static PrimitiveType PT = PrimitiveType::Tetrahedron;
14  switch (pt) {
15  case PrimitiveType::Vertex: {
16  // vertex does not have a boundary
17  } break;
18  case PrimitiveType::Edge: {
19  ret = {t, m.switch_tuple(t, PV)};
20  } break;
22  ret = {
23  t, //
24  m.switch_tuples(t, {PE}),
25  m.switch_tuples(t, {PV, PE})};
26  } break;
28  ret = {
29  t, //
30  m.switch_tuples(t, {PF}), //
31  m.switch_tuples(t, {PE, PF}), //
32  m.switch_tuples(t, {PV, PE, PF})};
33  } break;
34  default: assert(false); break;
35  }
36  return ret;
37 }
38 
39 std::vector<Tuple> boundary_tuples(const Mesh& mesh, const Simplex& simplex)
40 {
41  return boundary_tuples(mesh, simplex.tuple(), simplex.primitive_type());
42 }
43 
44 SimplexCollection boundary(const Mesh& mesh, const Simplex& simplex, const bool sort_and_clean)
45 {
46  SimplexCollection collection(
47  mesh,
49  mesh,
50  boundary_tuples(mesh, simplex),
51 
53 
54  if (sort_and_clean) {
55  collection.sort_and_clean();
56  }
57 
58  return collection;
59 }
60 } // namespace wmtk::simplex
Tuple switch_tuples(const Tuple &tuple, const ContainerType &op_sequence) const
Definition: Mesh.hpp:968
virtual Tuple switch_tuple(const Tuple &tuple, PrimitiveType type) const =0
switch the orientation of the Tuple of the given dimension
void sort_and_clean()
Sort simplex vector and remove duplicates.
const Tuple & tuple() const
Definition: Simplex.hpp:53
PrimitiveType primitive_type() const
Definition: Simplex.hpp:51
constexpr wmtk::PrimitiveType PT
constexpr wmtk::PrimitiveType PF
std::vector< Simplex > tuple_vector_to_homogeneous_simplex_vector(const Mesh &m, const std::vector< Tuple > &tups, PrimitiveType primitive)
std::vector< Tuple > boundary_tuples(const Mesh &m, const Tuple &t, PrimitiveType pt)
Definition: boundary.cpp:7
SimplexCollection boundary(const Mesh &mesh, const Simplex &simplex, const bool sort_and_clean)
Returns all boundary simplices of a simplex.
Definition: boundary.cpp:44
constexpr PrimitiveType get_primitive_type_from_id(int8_t id)
Get the primitive type corresponding to its unique integer id.
constexpr PrimitiveType PV
constexpr int8_t get_primitive_type_id(PrimitiveType t)
Get a unique integer id corresponding to each primitive type.
constexpr PrimitiveType PE