static Cell vertex(const Tuple &t)
int64_t dimension() const
const Tuple & tuple() const
static Cell edge(const Tuple &t)
static Cell tetrahedron(const Tuple &t)
static Cell face(const Tuple &t)
bool operator<(const Cell &o) const
bool operator==(const Cell &o) const
The Tuple is the basic navigation tool in our mesh data structure.