Wildmeshing Toolkit
InteriorSimplexInvariant.hpp
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1 #pragma once
2 
4 #include "Invariant.hpp"
5 
6 namespace wmtk {
7 namespace invariants {
9 {
10 public:
13  bool before(const simplex::Simplex& t) const override;
14 
15  void add_boundary(const Mesh& boundary_mesh);
16 
17 private:
20 };
21 } // namespace invariants
22 } // namespace wmtk
InteriorSimplexInvariant(const Mesh &m, PrimitiveType pt)
bool before(const simplex::Simplex &t) const override
Invariant(const Mesh &m)
Definition: Invariant.cpp:10
Definition: Accessor.hpp:6