Wildmeshing Toolkit
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local_switch_tuple.hxx
Go to the documentation of this file.
1#pragma once
2
3#include <stdexcept>
8
9
12{
13 const int64_t offset = local_id_table_offset(tuple);
14 switch (pt) {
16 return Tuple(
17 auto_2d_table_vertex[offset][0],
18 auto_2d_table_vertex[offset][1],
19 tuple.local_fid(),
20 tuple.global_cid());
21
23 return Tuple(
24 auto_2d_table_edge[offset][0],
25 auto_2d_table_edge[offset][1],
26 tuple.local_fid(),
27 tuple.global_cid());
28
31 default: assert(false); // "Tuple switch: Invalid primitive type"
32 }
33 return Tuple();
34}
35inline Tuple local_switch_tuple(const Tuple& t, int8_t valid_tuple_index)
36{
37 int8_t input_index = valid_index_from_tuple(t);
38 const int8_t product_result = auto_valid_switch_product_table[input_index][valid_tuple_index];
39 return tuple_from_valid_index(t.global_cid(), product_result);
40}
41
42namespace internal {
51} // namespace internal
52} // namespace wmtk::autogen::tri_mesh
The Tuple is the basic navigation tool in our mesh data structure.
Definition Tuple.hpp:19
int8_t local_fid() const
Definition Tuple.hxx:62
int64_t global_cid() const
Definition Tuple.hxx:47
int8_t switch_primitive_to_valid_tuple_index(wmtk::PrimitiveType pt)
int64_t local_id_table_offset(const Tuple &t)
const int64_t auto_2d_table_edge[9][2]
int8_t valid_index_from_tuple(const Tuple &t)
const int8_t auto_valid_tuple_switch_indices[4]
Tuple local_switch_tuple(const Tuple &t, PrimitiveType pt)
Tuple tuple_from_valid_index(int64_t global_cid, int8_t valid_tuple_index)
const int8_t auto_valid_switch_product_table[6][6]
const int64_t auto_2d_table_vertex[9][2]
constexpr int8_t get_primitive_type_id(PrimitiveType t)
Get a unique integer id corresponding to each primitive type.