Wildmeshing Toolkit
transfer_attribute.hpp
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1 #pragma once
2 #include <string>
3 namespace wmtk {
4 class Mesh;
5 namespace attribute {
6 class MeshAttributeHandle;
7 }
8 } // namespace wmtk
9 
10 namespace wmtk::multimesh::utils {
11 
13  const wmtk::attribute::MeshAttributeHandle& original_handle,
14  Mesh& m);
16  const wmtk::attribute::MeshAttributeHandle& original_handle,
17  Mesh& m,
18  const std::string& new_attribute_name);
19 } // namespace wmtk::multimesh::utils
wmtk::attribute::MeshAttributeHandle transfer_attribute(const wmtk::attribute::MeshAttributeHandle &original_handle, Mesh &m)
Definition: Accessor.hpp:6