Wildmeshing Toolkit
Loading...
Searching...
No Matches
transfer_attribute.cpp
Go to the documentation of this file.
1
3#include <string>
4#include <wmtk/Mesh.hpp>
6
9 const wmtk::attribute::MeshAttributeHandle& original_handle,
10 Mesh& m)
11{
12 const std::string name = original_handle.mesh().get_attribute_name(original_handle.handle());
13 return transfer_attribute(original_handle, m, name);
14}
15
17 const wmtk::attribute::MeshAttributeHandle& original_handle,
18 Mesh& m,
19 const std::string& new_attribute_name)
20{
21 return std::visit(
22 [&](const auto& h) {
23 using T = typename std::decay_t<decltype(h)>::Type;
24 return wmtk::utils::cast_attribute<T>(original_handle, m, new_attribute_name);
25 },
26
27 original_handle.handle());
28}
29} // namespace wmtk::multimesh::utils
std::string get_attribute_name(const TypedAttributeHandle< T > &handle) const
Definition Mesh.hpp:935
wmtk::attribute::MeshAttributeHandle transfer_attribute(const wmtk::attribute::MeshAttributeHandle &original_handle, Mesh &m)