Wildmeshing Toolkit
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#include "get_attributes.hpp"
#include <wmtk/EdgeMesh.hpp>
#include <wmtk/PointMesh.hpp>
#include <wmtk/TetMesh.hpp>
#include <wmtk/TriMesh.hpp>
#include <wmtk/multimesh/MultiMeshVisitor.hpp>
#include <wmtk/utils/Logger.hpp>
#include <wmtk/utils/primitive_range.hpp>
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Namespaces | |
wmtk | |
wmtk::components | |
wmtk::components::utils | |
Functions | |
attribute::MeshAttributeHandle | wmtk::components::utils::get_attribute (const Mesh &m, const std::string &name) |
Get an attribute handle only by name. More... | |
attribute::MeshAttributeHandle | wmtk::components::utils::get_attribute (const Mesh &m, const nlohmann::json &attribute) |
std::vector< attribute::MeshAttributeHandle > | wmtk::components::utils::get_attributes (const Mesh &m, const nlohmann::json &attribute_names) |