Go to the source code of this file.
|
auto | wmtk::components::multimesh::utils::detail::decompose_attribute_path (std::string_view attribute_path) |
|
auto | wmtk::components::multimesh::utils::detail::decompose_attribute_path (const AttributeDescription &description) |
|
template<typename T > |
wmtk::attribute::MeshAttributeHandle | wmtk::components::multimesh::utils::detail::get_attribute (const Mesh &mesh, const std::string_view &name, PrimitiveType pt) |
|
wmtk::attribute::MeshAttributeHandle | wmtk::components::multimesh::utils::detail::get_attribute (const Mesh &mesh, const std::string_view &name, PrimitiveType pt, wmtk::attribute::AttributeType type) |
|
wmtk::attribute::MeshAttributeHandle | wmtk::components::multimesh::utils::detail::get_attribute (const Mesh &mesh, const std::string_view &name, std::optional< PrimitiveType > pt, std::optional< wmtk::attribute::AttributeType > type) |
|
wmtk::attribute::MeshAttributeHandle | wmtk::components::multimesh::utils::get_attribute (const NamedMultiMesh &mesh, const AttributeDescription &description) |
|
wmtk::attribute::MeshAttributeHandle | wmtk::components::multimesh::utils::get_attribute (const MeshCollection &mesh, const AttributeDescription &description) |
|
wmtk::attribute::MeshAttributeHandle | wmtk::components::multimesh::utils::get_attribute (const Mesh &mesh, const AttributeDescription &description) |
|
◆ ENTRY
Value: case TYPE: \
return get_attribute<wmtk::attribute::type_from_attribute_type_enum_t<TYPE>>( \
mesh, \
name, \
pt);