Wildmeshing Toolkit
TypedAttributeHandle.cpp
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#include <fmt/format.h>
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#include <cassert>
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#include <tuple>
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#include <
wmtk/utils/Rational.hpp
>
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#include "
MeshAttributeHandle.hpp
"
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namespace
wmtk::attribute
{
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template
<
typename
T>
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TypedAttributeHandle<T>::operator
std::string()
const
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{
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return
fmt::format(
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"{}:{}"
,
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m_base_handle.index,
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wmtk::primitive_type_name
(m_primitive_type)
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);
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}
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template
<
typename
T>
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bool
TypedAttributeHandle<T>::operator<
(
const
TypedAttributeHandle<T>
& o)
const
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{
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return
std::tie(m_base_handle, m_primitive_type) <
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std::tie(o.
m_base_handle
, o.
m_primitive_type
);
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}
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template
<
typename
T>
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TypedAttributeHandle<T>::TypedAttributeHandle
(
const
MeshAttributeHandle
& h)
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:
TypedAttributeHandle
(h.as<T>())
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{
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assert(h.
holds
<T>());
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}
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template
class
TypedAttributeHandle<double>
;
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template
class
TypedAttributeHandle<int64_t>
;
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template
class
TypedAttributeHandle<Rational>
;
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template
class
TypedAttributeHandle<char>
;
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}
// namespace wmtk::attribute
MeshAttributeHandle.hpp
Rational.hpp
wmtk::attribute::MeshAttributeHandle
Definition:
MeshAttributeHandle.hpp:28
wmtk::attribute::MeshAttributeHandle::holds
bool holds() const
Definition:
MeshAttributeHandle.hpp:169
wmtk::attribute::TypedAttributeHandle
Handle that represents attributes for some mesh.
Definition:
TypedAttributeHandle.hpp:28
wmtk::attribute::TypedAttributeHandle::operator<
bool operator<(const TypedAttributeHandle< T > &o) const
Definition:
TypedAttributeHandle.cpp:21
wmtk::attribute::TypedAttributeHandle::TypedAttributeHandle
TypedAttributeHandle()=default
wmtk::attribute::TypedAttributeHandle::m_base_handle
wmtk::attribute::AttributeHandle m_base_handle
Definition:
TypedAttributeHandle.hpp:41
wmtk::attribute::TypedAttributeHandle::m_primitive_type
wmtk::PrimitiveType m_primitive_type
Definition:
TypedAttributeHandle.hpp:42
wmtk::attribute
Definition:
Accessor.hpp:17
wmtk::primitive_type_name
std::string_view primitive_type_name(PrimitiveType t)
Definition:
PrimitiveType.cpp:41
src
wmtk
attribute
TypedAttributeHandle.cpp
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