Wildmeshing Toolkit
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TriFaceSplit.hpp
Go to the documentation of this file.
1#pragma once
2
5
7
20class TriFaceSplit : public Operation
21{
22public:
24
26
27 inline EdgeSplit& split() { return m_split; }
28 inline EdgeCollapse& collapse() { return m_collapse; }
29
30protected:
31 std::vector<simplex::Simplex> unmodified_primitives(
32 const simplex::Simplex& simplex) const override;
33 std::vector<simplex::Simplex> execute(const simplex::Simplex& simplex) override;
34
35private:
38};
39
40} // namespace wmtk::operations::composite
The return tuple is the new vertex, pointing to the original vertex.
std::vector< simplex::Simplex > execute(const simplex::Simplex &simplex) override
returns an empty vector in case of failure
PrimitiveType primitive_type() const override
std::vector< simplex::Simplex > unmodified_primitives(const simplex::Simplex &simplex) const override
Returns all simplices that will be potentially affected by the operation.