Wildmeshing Toolkit
Swap32EnergyBeforeInvariant.hpp
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1 #pragma once
2 
4 #include "Invariant.hpp"
5 
6 namespace wmtk {
8 {
9 public:
11  const Mesh& m,
13  double eps = 1.0001);
15 
16  bool before(const simplex::Simplex& t) const override;
17 
18 private:
20  const double m_eps;
21 };
22 } // namespace wmtk
Swap32EnergyBeforeInvariant(const Mesh &m, const attribute::TypedAttributeHandle< Rational > &coordinate, double eps=1.0001)
const attribute::TypedAttributeHandle< Rational > m_coordinate_handle
bool before(const simplex::Simplex &t) const override
Handle that represents attributes for some mesh.
Invariant(const Mesh &m)
Definition: Invariant.cpp:10
Definition: Accessor.hpp:6