Wildmeshing Toolkit
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Swap2dEdgeLengthInvariant.hpp
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1#pragma once
2
4#include "Invariant.hpp"
5
6namespace wmtk {
8{
9public:
11 const Mesh& m,
14
15 bool before(const simplex::Simplex& t) const override;
16
17private:
19};
20} // namespace wmtk
bool before(const simplex::Simplex &t) const override
const attribute::TypedAttributeHandle< double > m_coordinate_handle
Handle that represents attributes for some mesh.