Wildmeshing Toolkit
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RoundedInvariant.hpp
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1#pragma once
2
4#include "Invariant.hpp"
5
6namespace wmtk {
8{
9public:
19 const Mesh& m,
21 bool inverse_flag = false);
23
24 bool before(const simplex::Simplex& t) const override;
25
26private:
28 bool inverse = false;
29};
30} // namespace wmtk
const attribute::TypedAttributeHandle< Rational > m_coordinate_handle
bool before(const simplex::Simplex &t) const override
Handle that represents attributes for some mesh.