Wildmeshing Toolkit
NoChildMeshAttachingInvariant.hpp
Go to the documentation of this file.
1 #pragma once
2 
3 #include "Invariant.hpp"
4 
5 namespace wmtk {
6 namespace invariants {
8 {
9 public:
12  bool before(const simplex::Simplex& t) const override;
13 };
14 } // namespace invariants
15 } // namespace wmtk
Invariant(const Mesh &m)
Definition: Invariant.cpp:10
bool before(const simplex::Simplex &t) const override
Definition: Accessor.hpp:6