Wildmeshing Toolkit
NoBoundaryCollapseToInteriorInvariant.hpp
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1 #pragma once
2 
3 #include "Invariant.hpp"
4 
5 namespace wmtk {
6 
7 namespace invariants {
8 
10 {
11 public:
14  bool before(const simplex::Simplex& t) const override;
15 };
16 } // namespace invariants
17 
18 } // namespace wmtk
Invariant(const Mesh &m)
Definition: Invariant.cpp:10
Definition: Accessor.hpp:6