Wildmeshing Toolkit
EnergyFilterInvariant.hpp
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1 #pragma once
2 
4 #include "Invariant.hpp"
5 
6 namespace wmtk {
8 {
9 public:
11  const Mesh& m,
12  const attribute::TypedAttributeHandle<char>& energy_filter_handle);
14 
15  bool before(const simplex::Simplex& t) const override;
16 
17 private:
19 };
20 } // namespace wmtk
EnergyFilterInvariant(const Mesh &m, const attribute::TypedAttributeHandle< char > &energy_filter_handle)
bool before(const simplex::Simplex &t) const override
const attribute::TypedAttributeHandle< char > m_energy_filter_handle
Invariant(const Mesh &m)
Definition: Invariant.cpp:10
Definition: Accessor.hpp:6