The Tuple is the basic navigation tool in our mesh data structure.
bool before(const simplex::Simplex &t) const override
EdgeValenceInvariant(const Mesh &m, int64_t valence)
const Mesh & mesh() const
const Tuple & tuple() const
PrimitiveType primitive_type() const
void top_dimension_cofaces_tuples(const PointMesh &mesh, const Simplex &simplex, SimplexCollection &collection)