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Tutorials

One tutorial per component: what it does, a first run in JSON, Python and C++, the settings that matter and what they change, the outputs, and the pitfalls. Every example on these pages is a file in docs/examples that CI runs.

Group Component For
Surface remeshing Shortest edge collapse Fast simplification to a vertex budget
QSlim Simplification that keeps the shape (quadric error)
Isotropic remeshing Uniform, well-shaped triangles at a target edge length
Meshing TetWild Tet meshes of imperfect surfaces
TriWild Triangle meshes of curve networks
Offsets and repair Topological offset A region at a distance around a selection
Manifold extraction A manifold boundary for a region
Mapping Tracking Correspondences between a remeshing's input and output

Workflows chain components into pipelines.

prismatic_mesh and c1_simplification are work in progress: their options are in the reference, without a tutorial yet.

Before the tutorials, Getting started covers installation and the two ways to call a component.