Wildmeshing Toolkit
same_simplex_dimension_bijection.hpp
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#pragma once
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#include <array>
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#include <vector>
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#include <
wmtk/Tuple.hpp
>
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namespace
wmtk
{
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class
Mesh;
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}
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namespace
wmtk::multimesh
{
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// Handles the "trivial " mapping case as we see in OBJ files
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// parent and child are assumed to be homogeneous meshes of the same dimension and the same number
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// of top level simplices It is assumed that for each index between [0,num_top_level_simplices) it
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// is assumed that the tuple parent.tuple_from_id(pt,index) should be mapped to
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// child.tuple_from_id(pt,index)
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std::vector<std::array<Tuple, 2>>
same_simplex_dimension_bijection
(
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const
Mesh& parent,
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const
Mesh& child);
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}
// namespace wmtk::multimesh
Tuple.hpp
wmtk::multimesh
Definition:
Mesh.hpp:81
wmtk::multimesh::same_simplex_dimension_bijection
std::vector< std::array< Tuple, 2 > > same_simplex_dimension_bijection(const Mesh &parent, const Mesh &child)
Definition:
same_simplex_dimension_bijection.cpp:9
wmtk
Definition:
Accessor.hpp:6
src
wmtk
multimesh
same_simplex_dimension_bijection.hpp
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