Wildmeshing Toolkit
make_unique.hpp
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1 #pragma once
2 #include <vector>
3 #include <wmtk/Tuple.hpp>
5 
6 
7 namespace wmtk::simplex::utils {
8 std::vector<Simplex> make_unique(const Mesh& m, const std::vector<Simplex>&);
9 std::vector<Tuple>
10 make_unique_tuples(const Mesh& m, const std::vector<Tuple>&, PrimitiveType primitive);
11 } // namespace wmtk::simplex::utils
std::vector< Tuple > make_unique_tuples(const Mesh &m, const std::vector< Tuple > &ts, PrimitiveType primitive)
Definition: make_unique.cpp:18
std::vector< Simplex > make_unique(const Mesh &m, const std::vector< Simplex > &s)
Definition: make_unique.cpp:8