Wildmeshing Toolkit
make_unique.hpp
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#pragma once
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#include <vector>
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#include <
wmtk/Tuple.hpp
>
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#include <
wmtk/simplex/Simplex.hpp
>
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namespace
wmtk::simplex::utils
{
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std::vector<Simplex>
make_unique
(
const
Mesh& m,
const
std::vector<Simplex>&);
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std::vector<Tuple>
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make_unique_tuples
(
const
Mesh& m,
const
std::vector<Tuple>&,
PrimitiveType
primitive);
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}
// namespace wmtk::simplex::utils
Simplex.hpp
Tuple.hpp
wmtk::simplex::utils
Definition:
Mesh.hpp:73
wmtk::simplex::utils::make_unique_tuples
std::vector< Tuple > make_unique_tuples(const Mesh &m, const std::vector< Tuple > &ts, PrimitiveType primitive)
Definition:
make_unique.cpp:18
wmtk::simplex::utils::make_unique
std::vector< Simplex > make_unique(const Mesh &m, const std::vector< Simplex > &s)
Definition:
make_unique.cpp:8
wmtk::PrimitiveType
PrimitiveType
Definition:
PrimitiveType.hpp:9
src
wmtk
simplex
utils
make_unique.hpp
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