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| VertexAttributes (const Vector3r &p) |
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Vector3r | m_pos |
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Vector3d | m_posf |
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| bool | m_is_rounded = false |
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bool | m_is_on_surface = false |
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| size_t | m_order = 0 |
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std::vector< int > | on_bbox_faces |
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double | m_sizing_scalar = 1 |
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| size_t | partition_id = 0 |
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◆ m_is_rounded
| bool wmtk::components::image_simulation::VertexAttributes::m_is_rounded = false |
If a vertex cannot be rounded without inverting a tet, the exact position must be used. Once the vertex can be rounded to double precision, the rational representation is obsolete.
◆ m_order
| size_t wmtk::components::image_simulation::VertexAttributes::m_order = 0 |
The order of a vertex in a TetMesh is as follows: 0: vertex is not on the surface 1: vertex is on the surface 2: vertex is on the boundary of the surface or a non-manifold edge 3: vertex is at the boundary of a non-manifold edge or a non-manifold vertex
◆ partition_id
| size_t wmtk::components::image_simulation::VertexAttributes::partition_id = 0 |
Required for multi-threading.
The documentation for this class was generated from the following files:
- /home/runner/work/wildmeshing-toolkit/wildmeshing-toolkit/components/image_simulation/wmtk/components/image_simulation/ImageSimulationMesh.h
- /home/runner/work/wildmeshing-toolkit/wildmeshing-toolkit/components/image_simulation/wmtk/components/image_simulation/ImageSimulationMesh.cpp