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Wildmeshing Toolkit
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Extra 1D/0D features to force into the output mesh, exactly. More...
#include <EmbedTriangles.hpp>
Extra 1D/0D features to force into the output mesh, exactly.
The remesher pins each edge as the shared crease of two forcing triangles and each point as the apex of a corner of three, then tracks them through the arrangement like the surface. Flat arrays, same conventions as the surface inputs. Everything – the features AND the forcing-triangle apexes, which stick out by up to 0.1x the edge length – must lie inside the background tet mesh's domain.