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Wildmeshing Toolkit
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How a VolumeMap keeps what it builds. More...
#include <VolumeMap.hpp>
Public Attributes | |
| size_t | cache_bytes = size_t(256) << 20 |
How a VolumeMap keeps what it builds.
| size_t wmtk::components::tracking::VolumeMapOptions::cache_bytes = size_t(256) << 20 |
The operations' maps are built when points first go through them, and kept, for the points of later calls, up to about this many bytes in all; past it, those used longest ago are dropped, to be built again if needed. 0 keeps none past the call that built it.