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Eigen::Vector3d | pos |
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size_t | partition_id |
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bool | freeze = false |
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| bool | input_boundary = false |
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◆ input_boundary
| bool wmtk::components::isotropic_remeshing::VertexAttributes::input_boundary = false |
The vertex is, or descends from, a vertex on a boundary edge of the input: merged from one by a collapse, or inserted by a split on a boundary edge touching one. Only set when create_mesh() gets a boundary_eps: it marks which boundary edges the boundary envelope judges. See wmtk::BoundaryEnvelope.
The documentation for this struct was generated from the following file: