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| VertexAttributes (const Vector3r &p) |
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Vector3d | m_posf |
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| bool | m_is_rounded = false |
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bool | m_is_on_surface = false |
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| size_t | m_order = 0 |
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std::vector< int > | on_bbox_faces |
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double | m_sizing_scalar = 1 |
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size_t | partition_id = 0 |
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Stored only while it differs from m_posf; see ExactPosition. Read it with pos() (or pos_coord_equals() for one coordinate); set it with set_pos() when it is a genuinely exact value, or set_pos_to_posf() when it is m_posf – a rounded vertex, or one placed at a double position.
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ExactPosition< Vector3r, Vector3d > | m_exact |
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Vector3r | pos () const |
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bool | pos_coord_equals (int k, const Rational &r) const |
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void | set_pos (const Vector3r &p) |
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void | set_pos_to_posf () |
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◆ m_is_rounded
| bool wmtk::TetOptimizerMesh::VertexAttributes::m_is_rounded = false |
If a vertex cannot be rounded without inverting a tet, the exact position must be used. Once the vertex can be rounded to double precision, the rational representation is obsolete.
◆ m_order
| size_t wmtk::TetOptimizerMesh::VertexAttributes::m_order = 0 |
The order of a vertex in a TetMesh is as follows: 0: vertex is not on the surface 1: vertex is on the surface 2: vertex is on the boundary of the surface or a non-manifold edge 3: vertex is at the boundary of a non-manifold edge or a non-manifold vertex
The documentation for this struct was generated from the following files: