Wildmeshing Toolkit
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resolve_path.hpp
1#pragma once
2
3#include <filesystem>
4
5namespace wmtk::utils {
6
33std::filesystem::path resolve_path(
34 const std::filesystem::path& root,
35 const std::filesystem::path& path);
36
42std::filesystem::path resolve_paths(
43 const std::filesystem::path& root,
44 const std::initializer_list<std::filesystem::path>& paths);
45
49std::filesystem::path resolve_path_if_not_empty(
50 const std::filesystem::path& root,
51 const std::filesystem::path& path);
52
53} // namespace wmtk::utils