Wildmeshing Toolkit
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resolve_path.hpp
1#pragma once
2
3#include <filesystem>
4
5namespace wmtk::utils {
6
36std::filesystem::path resolve_path(
37 const std::filesystem::path& root,
38 const std::filesystem::path& path);
39
45std::filesystem::path resolve_paths(
46 const std::filesystem::path& root,
47 const std::initializer_list<std::filesystem::path>& paths);
48
52std::filesystem::path resolve_path_if_not_empty(
53 const std::filesystem::path& root,
54 const std::filesystem::path& path);
55
56} // namespace wmtk::utils