Wildmeshing Toolkit
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scaffold2d.hpp
1#pragma once
2
3#include <Eigen/Core>
4
5#include <array>
6#include <vector>
7
8namespace wmtk::components::tracking {
9
30bool box_scaffold(
31 const std::vector<Eigen::Vector2d>& polygon,
32 const Eigen::Vector2d& box_min,
33 const Eigen::Vector2d& box_max,
34 std::vector<Eigen::Vector2d>& corners,
35 std::vector<std::array<int, 3>>& triangles);
36
37} // namespace wmtk::components::tracking